The Shop

Examples. Kits. Templates. The games people are dropping every day.

Link-first: the Shop ships pointers, never content โ€” the editor stays lightweight and pulls what you choose, when you choose it. Every entry states the license as declared by its creator. 624 candidates are in the curation queue, including the entire official Three.js examples shelf.

๐Ÿ“šThree.js official examples588 items
Three.js project MIT โœ“ verified

Every official example, indexed from threejs.org/examples/files.json โ€” candidates file holds the full list; the editor's Shop panel renders them all.

๐Ÿ“š3JSE official templates16 items
The 3JSE project GPL-3.0 โœ“ verified

The only shelf 3JSE maintains itself: Third Person, FPS, Racing, RTS, Open World and friends โ€” real Gameplay Framework systems, never demo hacks.

๐Ÿ“šBase models โ€” vehicles & humans11 items
The 3JSE project (curated PD/CC0) PD / CC0 โ€” as declared

Starter glTF models shipped with the engine โ€” cars, bikes, and male/female T-pose characters for the rig/animation pipeline.

exampleWebGPU โ€” GPU particles
Three.js project MIT โœ“ verified
officialwebgpuvfx

The architecture reference for Phase 5's VFX graph (see VENDOR_INTEGRATIONS.md, Babylon GPU particles row).

three.js repo is MIT.

kitPoseidon โ€” FFT ocean
MIT โœ“ verified
waterwebgpu

Tier A โ€” wraps into @3jse/water-poseidon.

Homepage โ†—โฌ‡ Registry
kitGaia โ€” procedural grass
MIT โœ“ verified
foliage

Tier A โ€” wraps into @3jse/foliage-gaia.

Homepage โ†—โฌ‡ Registry
kitDryad โ€” procedural trees
MIT โœ“ verified
flora

Tier A โ€” wraps into @3jse/flora-dryad.

Homepage โ†—โฌ‡ Registry
kitDemiurge โ€” tectonic planet
MIT โœ“ verified
terrainwebgpu

Tier A โ€” wraps into @3jse/terrain-demiurge (Phase 5+).

Homepage โ†—โฌ‡ Registry
kitTiamat โ€” SPH fluid
MIT โ€” as declared
fluid

Tier B โ€” MIT text confirmed; human flip pending (BOM case).

LICENSE file is standard MIT; GitHub detector fails on a leading BOM. Human must flip verifiedBy before Tier A.

Homepage โ†—โฌ‡ Registry
kitApate โ€” surface relief comparison
MIT โœ“ verified
materials

Reference โ€” four relief techniques feeding the Material Graph node library.

Homepage โ†—โฌ‡ Registry
kitMinos โ€” native planet engine
MIT โœ“ verified
terrainreference

Reference only โ€” Rust/Vulkan runtime; algorithm reference for @3jse/terrain.

Homepage โ†—โฌ‡ Registry
kitChiro Elemental Sandbox โ€” procedural ability VFX
[object Object] MIT โœ“ verified
vfxability

Ten procedural ability effects, pause-and-sculpt interaction model. Planned wrap: @3jse/vfx-chiro.

kitThree-VFX โ€” WebGPU particle system
MIT โ€” as declared
vfxwebgpu

Particle backend candidate for the VFX graph; MIT file present, human flip pending.

Homepage โ†—โฌ‡ Registry
kitQuantum Core โ€” shader scene
[object Object] No license declared
shadercodepen

No license declared anywhere โ€” rendered as all-rights-reserved until the author publishes one.

CodePen snippet. No LICENSE file, no GitHub mirror found. Treat as all-rights-reserved until the author publishes a repo+license.

Homepage โ†—โฌ‡ Registry
kitWebGPU-Ocean โ€” MLS-MPM / SPH fluid
MIT โ€” as declared
waterwebgpu

MLS-MPM / SPH fluid on WebGPU.

Homepage โ†—โฌ‡ Registry
kitHLS WebGPU terrain plugins
No license declared
terrainwebgpu

No license declared โ€” review required before any import.

Homepage โ†—โฌ‡ Registry
kitKimodo โ€” NVIDIA text-to-motion
Apache-2.0 โœ“ verified
animationaieditor-tool

Editor-side text-to-motion. Code Apache-2.0; checkpoint licenses differ per model โ€” see VENDOR_PROJECT_MODULES.md.

SOMA/G1 checkpoints: NVIDIA Open Model License (commercial-friendly). Kimodo-SMPLX-RP-v1: NVIDIA R&D Model โ€” do not redistribute weights without that gate. Llama-family text encoder has its own HF terms.

Homepage โ†—โฌ‡ Registry
kitreact-three-fiberโ˜… 31,787
pmndrs MIT โ€” as declared
reactframework

The React renderer for Three.js โ€” a different authoring philosophy worth studying (VENDOR_INTEGRATIONS.md's editor-bolt-on caution applies to how we consume, not what we learn).

GitHub API field โ€” hint, pending human review.

kitdreiโ˜… 9,817
pmndrs MIT โ€” as declared
reacthelpers

A catalog of reusable scene helpers โ€” a useful checklist of what a gameplay framework should offer out of the box.

GitHub API field โ€” hint, pending human review.

kitTHREE.MeshLineโ˜… 2,339
spite MIT โ€” as declared
linesrendering

Fat lines done right โ€” a candidate pattern for @3jse/rendering primitives.

GitHub API field โ€” hint, pending human review.

kitgpu-ioโ˜… 1,481
amandaghassaei MIT โ€” as declared
webgpusimulation

GPU compute simulation library โ€” reference architecture for the compute-heavy plugins (water, fluid, VFX).

GitHub API field โ€” hint, pending human review.

kitvite-plugin-glslโ˜… 422
UstymUkhman MIT โ€” as declared
glsltooling

Shader tooling pattern for the Asset Pipeline's shader import story.

GitHub API field โ€” hint, pending human review.

gameAstral3Dโ˜… 2,462
mlt131220 Apache-2.0 โ€” as declaredAI
ai-wavegenerative

Generative 3D worlds โ€” exactly the class of AI-assisted work the Shop indexes by link. Flagged aiGenerated; verify terms with the creator before commercial use.

GitHub API field โ€” hint, pending human review.

gamevestigeโ˜… 608
samvallad33 AGPL-3.0 โ€” as declaredAI
ai-wave

GitHub API field โ€” hint; AGPL has network-use obligations โ€” read it before touching the code.

Licenses are stated, never judged.

The Shop discloses what each creator declared. What you build with their work is your responsibility โ€” read each entry's license before you ship, credit the humans, and be ethical. That's the deal: we make great software, you use it well. The full terms live in our Terms of Use.

Creators: your work is linked, never re-hosted. To have anything removed from the Shop, open an issue or email โ€” taken down promptly, no questions asked.

Read the Terms of Use