Every official example, indexed from threejs.org/examples/files.json โ candidates file holds the full list; the editor's Shop panel renders them all.
Link-first: the Shop ships pointers, never content โ the editor stays lightweight and pulls what you choose, when you choose it. Every entry states the license as declared by its creator. 624 candidates are in the curation queue, including the entire official Three.js examples shelf.
Every official example, indexed from threejs.org/examples/files.json โ candidates file holds the full list; the editor's Shop panel renders them all.
The only shelf 3JSE maintains itself: Third Person, FPS, Racing, RTS, Open World and friends โ real Gameplay Framework systems, never demo hacks.
Starter glTF models shipped with the engine โ cars, bikes, and male/female T-pose characters for the rig/animation pipeline.
three.js repo is MIT.
The architecture reference for Phase 5's VFX graph (see VENDOR_INTEGRATIONS.md, Babylon GPU particles row).
three.js repo is MIT.
Tier A โ wraps into @3jse/water-poseidon.
Tier A โ wraps into @3jse/foliage-gaia.
Tier A โ wraps into @3jse/flora-dryad.
Tier A โ wraps into @3jse/terrain-demiurge (Phase 5+).
Tier B โ MIT text confirmed; human flip pending (BOM case).
LICENSE file is standard MIT; GitHub detector fails on a leading BOM. Human must flip verifiedBy before Tier A.
Reference โ four relief techniques feeding the Material Graph node library.
Reference only โ Rust/Vulkan runtime; algorithm reference for @3jse/terrain.
Ten procedural ability effects, pause-and-sculpt interaction model. Planned wrap: @3jse/vfx-chiro.
Particle backend candidate for the VFX graph; MIT file present, human flip pending.
No license declared anywhere โ rendered as all-rights-reserved until the author publishes one.
CodePen snippet. No LICENSE file, no GitHub mirror found. Treat as all-rights-reserved until the author publishes a repo+license.
MLS-MPM / SPH fluid on WebGPU.
No license declared โ review required before any import.
Editor-side text-to-motion. Code Apache-2.0; checkpoint licenses differ per model โ see VENDOR_PROJECT_MODULES.md.
SOMA/G1 checkpoints: NVIDIA Open Model License (commercial-friendly). Kimodo-SMPLX-RP-v1: NVIDIA R&D Model โ do not redistribute weights without that gate. Llama-family text encoder has its own HF terms.
The React renderer for Three.js โ a different authoring philosophy worth studying (VENDOR_INTEGRATIONS.md's editor-bolt-on caution applies to how we consume, not what we learn).
GitHub API field โ hint, pending human review.
A catalog of reusable scene helpers โ a useful checklist of what a gameplay framework should offer out of the box.
GitHub API field โ hint, pending human review.
Fat lines done right โ a candidate pattern for @3jse/rendering primitives.
GitHub API field โ hint, pending human review.
GPU compute simulation library โ reference architecture for the compute-heavy plugins (water, fluid, VFX).
GitHub API field โ hint, pending human review.
Shader tooling pattern for the Asset Pipeline's shader import story.
GitHub API field โ hint, pending human review.
Generative 3D worlds โ exactly the class of AI-assisted work the Shop indexes by link. Flagged aiGenerated; verify terms with the creator before commercial use.
GitHub API field โ hint, pending human review.
GitHub API field โ hint; AGPL has network-use obligations โ read it before touching the code.
The Shop discloses what each creator declared. What you build with their work is your responsibility โ read each entry's license before you ship, credit the humans, and be ethical. That's the deal: we make great software, you use it well. The full terms live in our Terms of Use.
Creators: your work is linked, never re-hosted. To have anything removed from the Shop, open an issue or email โ taken down promptly, no questions asked.
Read the Terms of Use